INDEPENDENT PLAYER GUIDEReadable facts. Better choices.
From your first run to lasting progress

Understand a run. Find your own path forward.

Moves fire automatically, but movement, upgrades and resource planning are yours. Explore ten chapters on controls, maps, captures, modes and permanent progression, with full answers when you need them.

Chapter 1

Get comfortable with the controls

Normal moves fire automatically. Your job is movement, camera control, interactions and well-timed abilities.

Move with WASD and turn the camera with the mouse; click the game view to lock the pointer. The wheel zooms, Tab opens the map and Esc pauses. Space jumps, Flying types can hold it to glide, and Shift slides. Change bindings under Settings → Keys.

Keep E, C and R distinct: E interacts with balls, altars, portals and capture targets; C uses incense to open a rift; R activates a fully charged ultimate. Pressing R does not fill its badge.

When you need to leave, use Save & exit during a calm moment. Continue the run within 14 days, including on another device using the same login. This is separate from guest-account progress retention.

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Chapter 2

Choose a companion, map and opening goal

Learn the full loop first; later, give individual runs a goal such as winning, unlocking or setting a time.

Read the companion’s passive and kit before choosing a direction. Bulbasaur leans toward healing, Charmander toward Fire damage, and Squirtle toward armour and shields. These are build directions, not universal rankings.

Choose the map and difficulty next. Winning maps unlocks later ones; Normal, Hard and Nightmare open sequentially. Time medals reward clear speed: learn consistent wins before chasing Bronze, Silver, Gold or Crown.

Bring 2 backpack items by default, or 3 with the Lab upgrade; they are consumed for the run. Experience, money, Shinies and captures call for different preparations. Check quests so one run can advance several goals.

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Chapter 3

Turn experience candy into a working build

Choose a damage direction and survival needs before judging each upgrade.

Collect experience candy from enemies, then choose a new move, move upgrade or vitamin. You have 3 move slots, or 4 after the Lab unlock, and ordinary moves cap at a base level of 8. Vitamins have separate slots. Match physical or special bonuses to the moves that use them.

F rerolls the choices, X skips an upgrade for ₽, and Z banishes a card for the rest of the run. The Lab adds uses and a fourth choice. That fourth choice is separate from a fourth move slot.

Pause to check damage by move and stats, then fill gaps in clearing, boss damage or survival. Companions evolve at their own thresholds. Time, knockouts, bosses and damage taken charge the ultimate; press R when full for an invulnerable activation.

Apply statuses before triggering reactions: Wet then Electric for electrocution; Burn with Grass or Flying for wildfire, or Water for steam; Frozen with Fighting, Rock or Steel for shatter; Sleep with Ghost for nightmare. Keep knockouts within 3 seconds for combo milestones rewarding ₽, candy attraction and HP.

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Chapter 4

Plan supplies and challenges around the map

Check what is nearby before spending money, time or health.

Regular Poké Balls cost ₽ and later balls get dearer as you open them. Great Balls are free with better rewards. Cursed balls are free but cause a ghost ambush. Duplicate items still have individual per-run caps.

Charge Unown altars by standing in the circle, defeat a same-species wave at Challenge altars, and weigh a Rare-or-better item against permanently more enemies at Curse altars. Use a Guardian altar when ready to advance.

Meowth’s shop stays only 45 seconds: judge the trip against your budget. Eggs follow you and hatch after enough knockouts; the dojo lets you choose an ability and pass a challenge for an upgrade.

Map legend counts refer to unused objects in the current region, not a fixed total for every run. Slots, cages and temporary visitors have their own conditions; read the prompt first.

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Chapter 5

Separate support, permanent captures and cosmetics

Help in this run, a character for future runs and a new appearance are different rewards.

Weaken an Alpha, get close during its brief window and press E to use a Friend Ball. It follows and attacks for this run. Support capacity starts at 2 and rises to 3 in the Lab; releasing it gives a free Poké Ball and Rare Candy. Overlords and Summoners instead drop incense and blessings.

For permanent membership, finish the League card’s challenge, then find the marked wild target in a later run. Weaken it and press E, with at most 3 capture attempts. The League covers 138 first-generation companions, each with its own challenge and progression.

A rainbow beam marks a Shiny. Encounters are roughly once every 5 runs, not a fixed fifth-run guarantee. Shiny Stone guarantees one in region 1, but you still need to catch it. Shiny, Classic, Mastery and Legendary appearances are cosmetic choices on member cards.

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Chapter 6

Use rifts and move management to expand your build

A blocked build may need a powerful relic or a deliberate change to its move slots.

Map activities award incense, up to 3 held at once. Spend it with C to enter a typed rift, clear the swarm and defeat its Alpha. The region timer pauses inside. Higher-rarity borders mean better rewards.

After the rift Alpha, choose 1 of 3 relics. These are powerful passives with 3 total slots. Choose for the build’s needs, not rarity alone.

Hypno can forget moves for ₽ and teach one new move per region to fill a vacancy. Bill’s machine fuses two level-8 moves into a stronger move while freeing a slot. Merging instead puts two moves in one slot with a random bonus. Consider the immediate combat change before confirming.

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Chapter 7

Judge your goal using the current mode’s rules

Classic seeks a final victory; Survival rewards endurance; daily mutations and events change how you prepare.

Classic has three 10-minute regions. Defeat each Guardian and take its portal; after region three, fight the map’s Legendary in the Sanctuary. Do not linger to farm after the timer expires: the final swarm becomes extremely dangerous.

Survival has no region portals. Bosses arrive every 5 minutes, with the map’s Legendary at 15 and Mewtwo at 35. Close overflowing rifts from minute 8; Endless Night starts at 30 and Apocalypse at 40. This differs from a Classic clear.

Daily Mutation shares a map, seed and dedicated difficulty, recording the day’s best run. It requires no prior map unlock; backpacks and co-op are disabled. Metronome changes one move every 30 seconds; read the day’s other mutation rules.

Account-based co-op supports up to 4 players in Classic or team Survival. Each faces a personal swarm, while balls are shared and teammates can revive one another. Events have separate rules: Big Adventure requires extracting with equipment, and defeat loses carried items outside the safe pocket and insurance.

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Chapter 8

Turn each run’s lessons into lasting progress

The Lab provides permanent upgrades; archives and loadouts help remove unwanted choices.

Spend Stardust on lasting stats, move or vitamin slots, more rerolls and similar actions, revives, support capacity and backpack space. Start with the limit you encounter most often.

A fourth move slot and a fourth upgrade choice are separate purchases: the existing upgrades cost 1,500 and 3,000 Stardust respectively. One expands your loadout; the other expands the cards offered at a level-up.

Unlocked items enter the Poké Ball pool; archived ones leave it. Save physical, special and other templates. You do not need to unlock every item at once just for collection.

Plan moves and vitamins for each companion. Lab affinity makes starred moves more likely, not guaranteed. Before importing or sharing a build, check the permanent upgrades, backpack and reward pool it needs.

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Chapter 9

Claim rewards before chasing the next collection goal

Manage run money, permanent-progression currency and treasure currency separately.

Region progress, bosses and wins award Stardust, with more at higher difficulties. ₽ pays for this run. Bonk Coins sometimes drop from Guardians and Legendaries, up to 3 per run, mainly for treasure.

Treasure has three starter wheels, each with 10 non-repeating rewards at 3 Bonk Coins per spin. Claimed prizes leave the pool. Jackpots include final-evolution effect appearances and animated frames; choose the wheel you actually want.

Daily and weekly sets each have 3 quests, with an extra reward for finishing the set and a reroll for unwanted tasks. Claim daily rewards before UTC 00:00, or 08:00 Beijing time, and weekly ones before the week ends. The shop has daily limits and rising same-item prices within a day.

Achievements offer long-term Stardust, titles and Mastery appearances. The Pokédex lists move statuses, growth and learners, plus item rarity, effects, locks and archives. Wild-family research unlocks avatars and type frames, not playable characters.

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Chapter 10

Build toward shared goals in the community

Check board and team rules before planning records, weekly tasks or duels.

Knockout boards split by map and difficulty; the global board combines map-best runs, companion boards show Master records, and time trials compare fastest wins and splits. Weekly seasons award Stardust, frames and badges by placement.

Apply to a guild or accept a mail invitation. Creation needs 5,000 Stardust, 7 days played and 5 wins. Runs contribute points; all members of top-50 guilds can earn seasonal rewards. Three weekly tasks each have 3 stars for contributors. Guilds cap at level 30 and daily activity grows a streak.

Monday brings guild opponents. In a duel, each player has one attempt at the same run; the second sees the first player’s ghost. Progress decides the winner, then knockouts break ties. Up to 3 duels per week and a revenge after a loss are available, alongside friendly duels.

Use the top-left trainer card for your avatar, frame, title and records. News, friends and mail are nearby; add friends from their cards and coordinate on the guild board. For feedback, describe the mode, steps and error so the issue can be reproduced.

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