Guilds receive weekly opponents on Monday. Two trainers play the same run separately, with one attempt each; the second sees the first player’s ghost. Furthest progress wins, with knockouts breaking a tie.
Plan your weekly attempts
You can play up to 3 duels per week, with a revenge match after a loss. Winners earn points for their guild.
Practise with friends too
Friendly duels let you compare progress and routes under the same conditions, rather than only comparing final stat numbers.