+15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s).
- Carry limit / run
- 1
- Availability
- Unlockable
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+15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s).
When hit: +20% speed and +12% attack speed for 3 s.
+1 extra jump and +15% jump height.
+20% PokéDollars.
+12 armor and +12% max HP.
Your hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit.
Every KO has a 5% chance to heal you for 2% of your max HP.
+6% speed. You gain +1% damage for every 2% extra speed (up to +35%).
Poké Balls cost 8% less (up to -40%) and +5% PokéDollars.
+3% lifesteal and +15% healing.
+20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies.
+30% Fighting-type move damage and +3% total damage.
+30% Dark-type move damage and +3% total damage.
+2 regeneration and +20% status damage (burns and poisons). Your poisons last 25% longer.
+4% evasion.
+5% status damage. Twice a second, burning enemies near you spread their burn to an unburned neighbour (within 2.5 m) at 70% of its strength: up to 7 spreads each time (+3 per extra unit).
+12% Special damage. Affects: Ember.
Also searchable: Special Attack Vitamin
+7% movement speed.
+1.5% attack speed for every 10 KOs of streak (up to +25%).
+30% Fire-type move damage and +3% total damage.
+35% physical damage, -8% attack speed.
+20% speed and +10% attack speed.
+35% special damage, -8% attack speed.
+15% damage to elites, Alphas and bosses.
+10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%).
+40% PokéDollars and +30 luck.
+12% more and stronger enemies; +6% experience and +6% Pokédollars per level.
+30% to all damage and +20% attack speed.
From the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls.
+30% Dragon-type move damage and +3% total damage.
+40% crit damage and +8% crit.
Every 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit).
+1.2 pickup range.
+8% attack speed.
If you can still evolve: +50% armor and +25% HP.
+10% experience.
+25% experience and +2 pickup range.
+30% damage with super effective attacks.
+30% Fairy-type move damage and +3% total damage.
Burning enemies have a 50% chance to explode when they faint: special Fire damage in a 3.5 m radius that grows with your level and with each extra unit, with a 50% chance to burn those hit.
Your hits have a 5% chance to burn and +10% status damage.
15% chance to survive a lethal hit with 1 HP (once every 20 s).
You survive a lethal hit once per phase.
+5% healing received. Healing that overflows at full HP is stored (up to 40% of your max HP) and every 1.5 s fires as a water jet at the nearest enemy within 14 m: special Water damage (more the more you stored) that leaves it wet.
The observed Alpha prompt uses a Friend Ball for companionship during this run. Press E near the defeated Alpha; cost and successful recruitment are not established.
+6% damage for each different status the enemy has (up to +30%).
Meowth, his refreshes and the slot machine charge you 8% less (up to -24%).
Your hits have a 4% chance to root the enemy.
Every defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it.
Every 14 s it fully shields you from the next hit.
+30% Rock-type move damage and +3% total damage.
+1.5 pickup range.
+18 maximum HP.
Also searchable: HP Vitamin
Hitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it.
+10% status chance. Frozen or chilled enemies burst into ice shards when they faint: special Ice damage in a 3.2 m radius that grows with your level and with each extra unit, chilling everyone it hits.
+6 armor.
Also searchable: Defense Vitamin
+8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor.
+6% chance to flinch (stun).
+5 armor.
Each KO has a 10% chance to release a leaf whirlwind: physical Grass damage in a 3.5 m radius that grows with your level and with each extra unit (no status), and heals you 1% HP.
3% chance for a hit to deal ×8 damage: Bonk!
+1.2 HP regen per second.
Your support Alphas deal 25% more damage and attack 15% faster.
+30% total damage, but -10% max HP.
+20% move and status duration.
+15% experience.
+10 luck and +3% crit.
Every 30 s, if you're hurt, you heal 12% of HP. +10% healing received.
+20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes.
+50% experience, -10% speed.
+30% Electric-type move damage and +3% total damage.
+25% damage to everything. Guarantees capture in Wild Encounters.
+20% attack speed.
Your vitamins can level up 2 more times (up to 12).
+2% life steal.
You revive once with 60% HP.
+30% Steel-type move damage and +3% total damage.
If you stand still for a moment: +30% armor and +8% attack speed until you move.
You gain damage while you take no hits (up to +40%).
+30% Grass-type move damage and +3% total damage.
+2 projectiles and +25% area.
+15% physical damage.
+30% Water-type move damage and +3% total damage.
+30% Ice-type move damage and +3% total damage.
+15% Pokédollars.
Every 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites...
+15 max HP.
+30% Poison-type move damage and +3% total damage.
The passives of your support Alphas are 50% stronger.
Your Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s.
+0.6 HP regen per second.
+30% status damage: that of burns and poisons.
+1 projectile to all moves.
+0.5 projectiles (+1 every 2 levels). Affects: Ember, Fire Spin.
+20 armor, +15% max HP and +40 thorns, but -5% speed.
+12% Physical damage. Displayed maximum: 10. The offer warns that none of the current moves use this bonus.
+10% attack speed.
+7% movement speed.
The less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received.
+15% healing received. Once per zone, when you faint you rise again in flames with 50% HP and 3 s of invulnerability, scorching everything around you: Fire damage that burns and knocks back.
You gain 2 levels instantly and +5% damage.
+30% crit damage.
You instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit).
Every 100 KOs in the run: +1% damage (up to +30%).
-8% enemies and +6% speed. For when the horde closes in.
You revive once with 35% HP.
Enemies that touch you take 25 damage (thorns).
+1 slot for support Alphas this run.
+6% crit chance.
Unown altars charge 30% faster and drain half as fast when you leave.
+30% Flying-type move damage and +3% total damage.
You are invulnerable during the first part of a slide, and it recharges 10% faster.
You recover 0.8% of the damage you deal.
+15% total damage and +15% area.
+30% Normal-type move damage and +3% total damage.
Every 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away.
+30% Bug-type move damage and +3% total damage.
+1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you.
+10 max HP. When you drop below 30% HP you recover 35% (every 45 s).
When hit: 25% chance to turn invisible for 1.5 s. +3% evasion.
+1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed.
Your hits have a 6% chance to chill (three chills freeze) and +3 armor.
Sliding bursts a wave of bubbles around you that damages and soaks.
+30% Ground-type move damage and +3% total damage.
+15% healing received and +0.3 regen.
+20% special damage and +15% area. Your Ultimate charges 40% faster.
+30% Ghost-type move damage and +3% total damage.
+20 luck: better rarities and more loot.
+10% effect area. Affects: Fire Spin, Flamethrower.
Also searchable: Star Sand
+10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns.
+0.7 HP regeneration. Displayed maximum: 10.
Your physical damage rises 1% for every 2 armor (up to +50%).
+4% crit chance. Your critical hits call a bolt to another enemy within 8 m (at most 5 per second): special Electric damage that grows with your level and with each extra unit, with a 30% chance to paralyze.
Your moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6).
Your hits have a 6% chance to poison and +10% status chance.
+30% Psychic-type move damage and +3% total damage.
+12% enemies, but +10% experience and +5 luck.
+25% status condition chance.
+10% move area.
+15% special damage.
+4% evasion.
+14% projectile speed. Affects: Ember.
+17.4 regenerating shield.
Also searchable: Special Defense Vitamin
+15% projectile speed and +3% crit.