INDEPENDENT PLAYER GUIDEReadable facts. Better choices.
COMPANIONS / FIELD GUIDE

PokeBonk Wiki: Companion Stats and Evolution Guide

Find a companion, explore its documented kit, and learn what changes as it grows.

All companions

Ordered by Pokédex number by default
79 companions
One entry per growth routePlayer votes are separate from the editor’s tiers
No. 001
GrassPoison
Healer

Bulbasaur

Grass and Poison companion with healing bonuses from Synthesis and a Grass move kit.

↗
No. 004
Fire
Fiery Assault

Charmander

Fire companion with bonus damage at low HP and four Fire moves.

↗
No. 007
Water
Defender

Squirtle

Water companion with armor, shield and a low-HP damage bonus from Torrent Shell.

↗
No. 010
Bug
Metamorphosis

Caterpie

Bug companion with experience and shield bonuses from Metamorphosis, evolving at levels 8 and 36.

↗
No. 013
BugPoison
Stinger

Weedle

Bug and Poison companion whose Poison Sting passive increases attack speed and rewards poisoning enemies.

↗
No. 016
NormalFlying
Explorer

Pidgey

Normal and Flying companion with movement, projectile speed and jump bonuses from Tailwind.

↗
No. 019
Normal
Rodent

Rattata

Normal companion that trades some HP for physical damage and attack speed through Hustle.

↗
No. 021
NormalFlying
Peck

Spearow

Normal / Flying companion · Sniper.

↗
No. 023
Poison
Snake

Ekans

Poison companion with regeneration and a gaze that periodically paralyzes enemies ahead.

↗
No. 025
Electric
Sprinter

Pikachu

Electric companion · Static.

↗
No. 027
Ground
Digger

Sandshrew

Ground companion · Sand Rush.

↗
No. 029
Poison
Queen

Nidoran♀

Poison companion with extra HP and armor; Poison Point poisons enemies on contact.

↗
No. 032
Poison
King

Nidoran♂

Poison companion with bonus damage from Rivalry, including a bonus against elites, Alphas and bosses.

↗
No. 035
Fairy
Lunar

Clefairy

Fairy companion with luck, regeneration and faster Ultimate charging from Lunar Blessing.

↗
No. 037
Fire
Fire Sorceress

Vulpix

Fire companion with Fire and status damage bonuses from Flash Fire.

↗
No. 039
NormalFairy
Singer

Jigglypuff

Normal and Fairy companion with contact charm and an evasion bonus from Cute Charm.

↗
No. 041
PoisonFlying
Vampire

Zubat

Poison / Flying companion · Vampire.

↗
No. 043
GrassPoison
Night Bloom

Oddish

Grass and Poison companion with speed, regeneration and a periodic poison cloud from Chlorophyll.

↗
No. 046
BugGrass
Mushroom

Paras

Bug and Grass companion that inflicts status effects on contact through Effect Spore.

↗
No. 048
BugPoison
Radar

Venonat

Bug / Poison companion · Compound Eyes.

↗
No. 050
Ground
Mole

Diglett

Ground companion with extra armor and periodic sand traps around it.

↗
No. 052
Normal
Alley Cat

Meowth

Normal companion with PokéDollar and pickup bonuses from Pickup.

↗
No. 054
Water
Headache

Psyduck

Water companion · Headache.

↗
No. 056
Fighting
Fury

Mankey

Fighting companion · Anger Point.

↗
No. 058
Fire
Guardian

Growlithe

Fire companion with bonus speed and periodic intimidation that reduces nearby enemies' damage.

↗
No. 060
Water
Swimmer

Poliwag

Water companion with extra HP and projectile speed, plus rain bonuses from Swift Swim.

↗
No. 063
Psychic
Mystic

Abra

Psychic companion with ground-hazard immunity and projectile and area damage reduction from Magic Guard.

↗
No. 066
Fighting
Fighter

Machop

Fighting companion · Guts.

↗
No. 069
GrassPoison
Carnivorous

Bellsprout

Grass and Poison companion whose Hungry Maw adds HP and rewards rooting enemies.

↗
No. 072
WaterPoison
Jellyfish

Tentacool

Water and Poison companion with extra armor and periodic poisonous tentacle attacks.

↗
No. 074
RockGround
Rampart

Geodude

Rock / Ground companion · Sturdy.

↗
No. 077
Fire
Steed

Ponyta

Fire companion · Fiery Hooves.

↗
No. 079
WaterPsychic
Oblivious

Slowpoke

Water / Psychic companion · Oblivious.

↗
No. 081
ElectricSteel
Magnet

Magnemite

Electric / Steel companion · Magnet.

↗
No. 083
NormalFlying
Leek

Farfetch’d

Normal / Flying companion · Sharpened Leek.

↗
No. 084
NormalFlying
Runner

Doduo

Normal and Flying companion whose Twin Heads can repeat attacks instantly.

↗
No. 086
Water
Seal

Seel

Water companion · Polar Fat.

↗
No. 088
Poison
Sludge

Grimer

Poison companion · Muddy Body.

↗
No. 090
Water
Shell

Shellder

Water companion with extra armor and a projectile bonus from Skill Link.

↗
No. 092
GhostPoison
Specter

Gastly

Ghost and Poison companion with damage reduction and an evasion bonus from Ghost.

↗
No. 095
RockGround
Colossus

Onix

Rock / Ground companion · Rock Head.

↗
No. 096
Psychic
Hypnotist

Drowzee

Psychic companion · Pendulum.

↗
No. 098
Water
Pincers

Krabby

Water companion · Giant Pincer.

↗
No. 100
Electric
B0Mb

Voltorb

Electric companion · Aftermath.

↗
No. 102
GrassPsychic
Eggs

Exeggcute

Grass / Psychic companion · Harvest.

↗
No. 104
Ground
Bonewarrior

Cubone

Ground companion · Guardian Bone.

↗
No. 106
Fighting
Kicker

Hitmonlee

Fighting companion · Rubber Kicks.

↗
No. 107
Fighting
B0Xer

Hitmonchan

Fighting companion · Iron Fist.

↗
No. 108
Normal
Biglick

Lickitung

Normal companion · Long Tongue.

↗
No. 109
Poison
Sm0Ke

Koffing

Poison companion · Toxic Cloud.

↗
No. 111
GroundRock
Rhino

Rhyhorn

Ground / Rock companion · Unstoppable Charge.

↗
No. 113
Normal
Nurse

Chansey

Normal companion · Lucky Egg.

↗
No. 114
Grass
Vines

Tangela

Grass companion with regeneration and periodic rooting vines; it grows stronger at levels 24 and 44.

↗
No. 115
Normal
M0Ther

Kangaskhan

Normal companion · Parental Bond.

↗
No. 116
Water
Ink

Horsea

Water companion · Ink.

↗
No. 118
Water
Swordfish

Goldeen

Water companion · Water Veil.

↗
No. 120
Water
Star

Staryu

Water companion with projectile speed and periodic healing from Core.

↗
No. 122
PsychicFairy
Mime

Mr. Mime

Psychic / Fairy companion · Invisible Wall.

↗
No. 123
BugFlying
Blades

Scyther

Bug / Flying companion · Technician.

↗
No. 124
IcePsychic
Sorceress

Jynx

Ice / Psychic companion · Icy Kiss.

↗
No. 125
Electric
Electric

Electabuzz

Electric companion · Motor Drive.

↗
No. 126
Fire
Fire

Magmar

Fire companion · Flame Body.

↗
No. 127
Bug
Pincers

Pinsir

Bug companion · Mold Breaker.

↗
No. 128
Normal
Stampede

Tauros

Normal companion · Stampede.

↗
No. 129
Water
Promise

Magikarp

Water companion · Perseverance.

↗
No. 131
WaterIce
Navigator

Lapras

Water / Ice companion · Water Absorb.

↗
No. 132
Normal
Mimic

Ditto

Normal companion · Transformation.

↗
No. 133
Normal
Adaptability

Eevee

Normal companion · Adaptability.

↗
No. 137
Normal
Virtual

Porygon

Normal companion · Download.

↗
No. 138
RockWater
Spiral Fossil

Omanyte

Rock / Water companion · Spiral Shell.

↗
No. 140
RockWater
Slashingfossil

Kabuto

Rock / Water companion · Fossil Armor.

↗
No. 142
RockFlying
Flyingfossil

Aerodactyl

Rock / Flying companion · Prehistoric Wings.

↗
No. 143
Normal
Glutton

Snorlax

Normal companion · Gluttony.

↗
No. 144
IceFlying
Icebird

Articuno

Ice / Flying companion · Frigid Pressure.

↗
No. 145
ElectricFlying
Electricbird

Zapdos

Electric / Flying companion · Electric Pressure.

↗
No. 146
FireFlying
Blazingbird

Moltres

Fire / Flying companion · Fiery Pressure.

↗
No. 147
Dragon
Dragon

Dratini

Dragon companion · Multiscale.

↗
No. 150
Psychic
Genetic

Mewtwo

Psychic companion · Genome.

↗
No. 151
Psychic
梦幻
Legendary

Mew

Psychic companion · Ancestral Gene.

↗
FIELD NOTES

A practical guide to reading companion profiles

Start with the question you need to answer

The PokeBonk wiki brings companion profiles into a searchable directory so you can spend less time looking for a detail and more time deciding what to try. Start with a specific question: which types does a companion have, what does its passive describe, or where can you find its evolution information? The cards above give you a quick route into those answers. Open a profile when you need the underlying details.

This directory covers the companions currently documented on this site. Its card count shows the available coverage; the Pokédex numbering system does not mean every Pokémon from 001 through 151 has a completed profile. Missing entries can be added as their information is prepared. A missing profile also says nothing about whether that companion is available in the game. Keep the distinction between the website's coverage and the game's roster in mind when planning a run.

Find a name, number, or type

If you know the name, enter it in the search field. A partial name can help when you remember only the beginning. You can also search by the displayed Pokédex number; leading zeros are optional. Searching for 004, for example, takes you toward the same documented starting form as searching for Charmander. Clear the field when you want to browse the full directory again.

The type menu narrows the cards to companions with the selected type. A companion with two types can appear under either of them. Combine a name or number search with a type filter when you want a smaller set of results. If the list becomes empty, reset the controls before assuming the profile is missing. Type is useful for organizing your search, but it does not describe every effect in a companion's kit. Read the actual moves and passive before drawing conclusions about a build.

Use base stats to ask better questions

The default order follows Pokédex number, making it easy to return to a familiar starting form. The sorting menu also lets you order the directory by HP, Attack, Defense, Special Attack, Special Defense, or Speed. Choose a stat, then select the direction you want. This changes the order of the available cards; it does not assign a competitive rank or calculate an overall power score.

A high value is a reason to investigate a profile. Ask which parts of the documented kit might benefit from that stat, what conditions those parts require, and what the companion gives up elsewhere. Avoid treating the largest number as a complete recommendation. Base stats and the values shown during a run can describe different contexts. Upgrades or other bonuses may affect an in-run panel, so compare values with the same labels and context. In particular, do not assume that a base Speed entry is a measured movement speed.

Read a kit as a set of connected effects

After opening a profile, begin with the passive and then read the move entries. Look for the action that activates an effect, the benefit it provides, and any limit or condition stated in the description. An effect tied to a particular situation may be valuable when you can create that situation consistently. A familiar ability name alone is not enough to establish how it behaves in this game.

Move names offer a starting point, while the recorded descriptions provide the details you need for a decision. Check the displayed damage labels, timing, and other documented properties where they are available. Then consider how those effects might work together. If a number or behavior has not been recorded, leave that question open instead of filling it with assumptions from another Pokémon game. You can use the profile as a checklist for what to observe in your next session.

Follow the complete growth route

Each directory entry represents a starting companion and its documented growth route. Open the profile to see the evolution stages that have been recorded. For example, Charmander is the directory entry for the route that includes Charmeleon and Charizard. The evolved forms do not need separate cards in this directory for you to follow that route. This keeps browsing compact and makes it easier to connect an early choice with its later stages.

Read any displayed evolution levels or conditions alongside the stage names. Where information is incomplete, an absent stage should not be treated as proof that no evolution exists. Check what the profile actually documents. When you test a route, note both the stage you reached and the point when your experience changed. That gives you more useful information than remembering only the final form. It also helps distinguish an early weakness from a later payoff.

Build a shortlist for your next run

Use the directory to choose a small set of companions worth exploring. Pick a goal first: learning a passive, understanding an evolution route, or checking how a particular move behaves. Open the relevant profiles and write down one question for each. A narrow goal makes a session easier to review because you know what you were trying to learn, even if the run ends before the build is complete.

For orientation, the Bulbasaur profile, Charmander profile, and Squirtle profile provide three different kits to read. Their presence here does not establish a universal winner. Compare the recorded information that matters to your goal, then test your interpretation in the game. When taking notes, separate what a description says from what you observed. That habit makes later corrections easier and keeps one unusual result from becoming a rule you apply to every run.

Connect facts with editorial recommendations

The directory and the Tier list answer related questions. Profiles organize the documented facts about a companion. The ranking page adds an editorial view of how a complete route performs, including tags for early-game accessibility, late-game strength, or dependence on a build. Use the profile to understand what is being evaluated, then use the ranking explanation to see how those observations support a recommendation.

The Strong button on a directory card records a player vote. You can select it again to remove your vote. These votes are separate from the editor's tiers: clicking the button does not move a companion into T0 or change the order of a tier. Treat the count as an expression of player preference, not a measured win rate. A less popular card can still be relevant to your goal, especially when you are trying to learn a specific mechanic.

Common questions while browsing

Why can a profile be available without a ranking?

Documenting a kit and evaluating its performance are separate tasks. A companion can have a useful profile before enough observations have been collected for an editorial tier. Browse it normally, and check the ranking page later for a rated entry. An unrated route should not be interpreted as the lowest tier.

What should I do when a detail differs from my game?

Record the version, the form you were using, and the exact wording or value you saw. If possible, keep a screenshot showing the surrounding context. Differences can be easier to resolve when the observation identifies a specific entry. Until the discrepancy is checked, use the current game display for the decision in front of you.

Can I learn a complete build from a directory card?

The card is a compact introduction. Open the profile for its documented kit, then look for a published run guide if one is available. A detailed example can show the choices and conditions behind a result. A card's short summary cannot explain every stage, item alternative, or situation you may encounter.

How can I keep track of what I have checked?

Use a short checklist: confirm the starting form, read the passive, review the move descriptions, and check the recorded evolution stages. Save the profile link with the question you still want to test. When you return to browsing, reset the controls so an earlier filter does not hide another option. This gives you a repeatable way to explore unfamiliar companions without trying to memorize every entry.