Thunder Wave
Chain
Hits one enemy, then jumps to other nearby enemies. Can paralyze enemies.
- Damage
- 26.4x3
- Cooldown
- 1.2s
- Area
- 9.2m
- Status
- Paralyzed60%
Electric / Steel companion · Magnet.
These values come from this account's profile preview and may include bonuses. They are not fixed base move parameters.
Chain
Hits one enemy, then jumps to other nearby enemies. Can paralyze enemies.
Spin
Spins to attack and push away surrounding enemies. Can cause knockback.
Homing
Fires homing projectiles that never miss. Can cause knockback.
The status probability was not visible in the recording.
Bolt
Fires a continuous beam that pierces targets. Can cause knockback.
The status probability was not visible in the recording.
MagnemiteStarting formEntries are listed as shown. Availability for each individual form is not assumed.
Spinning magnets pull targets within 12 m closer, ending with a paralyzing discharge.
Multiple Magnemite accompany you and discharge electricity at enemies while a magnetic field pulls them closer.
This account's in-run profile preview may include save or Lab bonuses. These are not base stats or fixed values for every account.