INDEPENDENT PLAYER GUIDEReadable facts. Better choices.
No. 081 · Uncommon

Magnemite

Electric / Steel companion · Magnet.

Move kit

These values come from this account's profile preview and may include bonuses. They are not fixed base move parameters.

Starter · Special

Thunder Wave

Chain

Hits one enemy, then jumps to other nearby enemies. Can paralyze enemies.

Damage
26.4x3
Cooldown
1.2s
Area
9.2m
Status
Paralyzed60%
Lv. 2 · Physical

Gyro Ball

Spin

Spins to attack and push away surrounding enemies. Can cause knockback.

Damage
22.2
Cooldown
0.69s
Radius
3.7m
Status
Knockback 12%
Lv. 4 · Physical

Magnet Bomb

Homing

Fires homing projectiles that never miss. Can cause knockback.

Damage
17.8x2
Cooldown
1.1s
Reach
24m

The status probability was not visible in the recording.

Lv. 7 · Special

Flash Cannon

Bolt

Fires a continuous beam that pierces targets. Can cause knockback.

Damage
18.5
Cooldown
1.9s
Reach
15m

The status probability was not visible in the recording.

Evolution and Maturity

  1. MagnemiteMagnemiteStarting form
  2. MagnetonMagnetonLv. 40

Ultimates R key

Entries are listed as shown. Availability for each individual form is not assumed.

Magnetic Field

Spinning magnets pull targets within 12 m closer, ending with a paralyzing discharge.

Triple Magnet

Multiple Magnemite accompany you and discharge electricity at enemies while a magnetic field pulls them closer.

In-run preview values

This account's in-run profile preview may include save or Lab bonuses. These are not base stats or fixed values for every account.

Max HP
155
Armor
15
Evasion
4%
Speed
x1.02
Physical damage
x1.28
Special damage
x1.58
Regeneration per second
0.4/s
Critical chance
5%