Quick Attack
Normal · Charge
A charge that sweeps through in a straight line.
- Damage
- 32.9
- Cooldown
- 1.7 s
- Reach
- 15.6 m
Normal and Flying companion with movement, projectile speed and jump bonuses from Tailwind.
Normal · Charge
A charge that sweeps through in a straight line.
Flying · Homing
Projectiles that chase their targets. They never miss. Can cause charmed.
Flying · Boomerang
Throws something that goes out and comes back, piercing enemies. Can cause knockback.
Flying · Vortex
A whirlwind that pulls in enemies and then explodes. Can cause confused.
Lv. 26Stage 2
Lv. 44Stage 3Listed ultimate entries; availability for each form remains unconfirmed.
A whirlwind advances 16 m toward your target, dragging along and hitting everything it finds.
Two tornadoes in a fan and a gust of wind that pushes back nearby enemies.
Three tornadoes and a flock of Pidgeot diving down on the enemies.
Recorded run values may include save or Lab bonuses; these are separate from base stats.
+12% speed, +20% projectile speed and +1 jump. Like any good Flying type, you glide by holding Jump. Its move kit is Quick Attack, Feather Dance, Wing Attack, Hurricane.